People allways shit on COD but atleast it runs well looks decent, and is well polished. Thanks to tiny arena maps and few players per team. They couldnt get more than 30 fps (seem to remember it avg 20fps in singleplayer which is unplayable to me) Multiplayer must have been better because i tried a beta on xbox 360 and it looked and played fine. And they decided to put their shitty engine on xbox/ps3 which might be why crysis 2/3 has cod like arena multiplayer. Power struggle multiplayer and big sandbox maps on singleplayer. And then they fucked up crysis by jumping on the COD clone bandwagon and removing most of what made crysis 1 one so great. Battlefield 4 looks and runs better than crysis 3. War head is good aswell but its an expansion of crysis 1. Or crytek are just lazy when developing games. Granted it looks great but its terribly optimised. They essentially have made two good games the first far cry and crysis 1, and their game engine is bad. These issues are underscored by the unfortunate lack of VR controller support in the game, which we elaborated on previously: In ‘Robinson: The Journey’, you control your hands with a gamepad, not hand controllers. With the Vive outnumbering Rift users on SteamVR 3 to 2, that leaves the game unsupported by the majority of VR headset users on SteamVR. That’s because, while SteamVR is designed to be interoperable with many PC VR headsets, the developers have chosen to launch the game on Steam with official support only designated for the Oculus Rift. With its launch on Steam, Robinson: The Journey is now available on all three major VR platforms, but only two of the major headsets. Data from SteamSpy suggests the issue is affecting nearly 100% of users, with just 2 users recorded as the game’s all time peak players. We downloaded the title to test it and are also unable to launch the game due to the error. Crytek developers have acknowledged the bug on February 10th and purportedly issued a fix, but many players are still reporting the issue as of today. The game’s discussion forum is filled largely with complaints of players not able to play the game due to a ‘Platform Error’. While the game’s undeniably gorgeous visuals are an achievement for the young VR market, the gameplay was hampered by the awkward use of a static gamepad to handle many first-person hand interactions (much of which seem to have been purpose-built for motion controllers).Ī critical bug is preventing a significant number of users from launching Robinson: The Journey the game on SteamVR at all. The title follows a young boy and his robotic AI caretaker who have crash landed on a planet inhabited by lush foliage and dinosaurs both friendly and fierce. The game is the second full VR title for Crytek, who also developed the Oculus exclusive The Climb. Robinson: The Journey launched on PSVR in early November, and it seems a brief period of exclusivity has lifted, with the game hitting the Oculus store and now Steam over the last few days. Update (2/13/17, 11AM ET): A patch released by the developers has fixed the issue. Following the unfortunate lack of VR controller support, a rocky Steam release has been met with a major bug preventing many players from launching the game, and no official support for the HTC Vive. After remaining a PSVR exclusive since its November release, Crytek’s gorgeous Robinson: The Journey recently popped up on Oculus Home and has now come to Steam.
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